As a standard action, you can make two attacks, one with each weapon you’re wielding, applying the normal penalties for two-weapon fighting to each.. From the Vital Strike text (emphasis mine):. Mythic Vital Strike says:. For weapons with more than one damage die, count all of the weapon’s base damage dice together as one set. Greater Whip Mastery (Combat, Mythic) Your whip is like an extension of yourself. Ecology. Vital strike mythic has you multiply your static bonuses by the number of damage dice ( dont have the exact wording on hand. If not for this limit, this feat would be the most important feat in the Vital Strike chain. Vital Strike (Mythic) You can strike your foes with incredible force. Skills Intimidate +9, Perception +8. I can’t ever grab Greater Vital Strike, but I do get up to Improved Vital Strike, plus Devastating Strike. No. 5th-Level Cleric Mythic Spells —break enchantment A, breath of life A, flame strike, lend path, pillar of life A, plane shift A, steal power*, wall of stone A. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, your attack ignores all damage reduction, energy resistance, and hardness your target possesses. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Special Abilities Unarmored Striker Vital Strike does NOT affect spell damage. Benefit(s): Whenever you use Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike, Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. Each Vital Strike feat adds 1 more set of damage die based on your original attack, so with Greater Vital Strike, our normal attack (without a critical) is now 24d8+16 (only 16d8+16 if Lead Blades doesn't work). Also because when we hit mythic rank 5 the gm said "wait mythic improved vital strike" and realized how much damage I was getting ready to do. Feats Great Fortitude, Improved Initiative M, Improved Sunder, Improved Vital Strike, Iron Will M, Power Attack, Skill Focus (Perception, Stealth), Vital Strike M Skills Acrobatics +2 (+10 when jumping), Climb +22, Perception +21, Stealth +18 Languages Sphinx (can’t speak) SQ pure body, quick recovery, shrug it … Extra damage from sources that wouldn’t normally be multiplied on a critical hit isn’t multiplied by this feat. Source Pathfinder Unchained pg. Tuesday, 27 October 2020 / Published in Uncategorized. This amount is its maximum amount of mythic power. This is pretty vague and if it's been officially FAQ'd I haven't seen it, but this could be taken two ways: You multiply the damage bonuses by the same number that you multiply your damage dice by for Vital Strike It functions for other Colossal mythic creatures in the same way, but not for non-mythic creatures or those of other sizes. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Bonus: The user gains a 50% chance to apply their Vital Strike damage on attacks of opportunity as well as on the first successful attack of each turn. A charging cavalier can go even higher. Mythic Powers - not all just the one for this example titan's rage. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number. The Horned Champion must choose and prepare his feats ahead of time by getting 8 hours of sleep and spending 1 hour in physical training. But that investment could be spent on other, better options. pathfinder: wrath of the righteous mythic paths SQ alternate form, mythic creation, mythic resilience. Two-Handed fighter making 2 Overhand Chops per round + Fleet Charge deals over 1200 damage just from static bonuses. Similar numbers can be reached with a smiting paladin or a raging barbarian. The striker can spend 1 tension to be treated as though she had the Vital Strike feat for a number of rounds equal to her Constitution modifier. You deliver unchecked destruction when you stand against multiple foes, sometimes to your own detriment. Vital strike lets you do your 4 swings worth of damage in one single swing, mythic vital strike multiplies all bonuses as well The plan is to use vital strike instead of full attack, you concentrate on single standard action attacks and do a full 4 times damage when you hit Strength Score - 36 +13 mod without titans rage: +31/ 31/ 26/ 21/ 16, 3d6+73, 20 x3, With Titans Rage 117 Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you can spend 5 stamina points to increase the bonus damage to +4 on each extra weapon damage die. Grasping Strike: Great crowd control, but the uses per day are limited. So that means my 15d6+146 against evil outsiders was going to become 36d6+248ish. Prerequisite: Greater Whip Mastery UC. But he or she gets an extra 1d6 damage with Vital Strike. Mythic Vital Strike: Whenever you use Vital Strike, [..] multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. The Spell isn't affected by Vital Strike [Mythic]. Vital Strike (Mythic) You can strike your foes with incredible force. It is not part of the weapon. Devastating Strike: This feat is severely limited by the +6 damage bonus cap. Vital Strike (Mythic) You can strike your foes with incredible force. Treasure none. Prerequisites: Greater Vital Strike CRB, 10th mythic tier. Charging uses similar language and can also not be used in combination with Vital Strike. Feats-Mythic Feats Vital - Improved Vital - Greater Vital - Mythic greater vital - devastating strike Power Attack - Mythiic Power Attack - Fighter Archetype Greater Power Attack. Improved Vital Strike: Triple weapon damage. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. So let's assume a 9th level rogue with 5d6 sneak attack damage, 1d6 for the rapier, 1d6 for the Vital Strike. Vital Strike is a passable option with enough investment. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike . Blog. Ie a great swords damage dice is 2d6. Grants 1 additional Vital Strike on the last attack of the turn. At 15th level, she is instead treated as though she possessed the Greater Vital Strike feat. The Paizo Pathfinder Roleplaying Game rules. While training, the Horned Champion decides which feats to prepare. At 10th level, she is instead treated as though she possessed the Improved Vital Strike feat. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike. Class and Path Abilities. Organization solitary. Normal: Vital Strike only applies on the first attack of each of your turns. Integrated the following Pathfinder feats: Vital Strike; Improved Vital Strike; Greater Vital Strike; Devastating Strike; Added the Lycanthrope Size Adj. Now, Vital Strike damage is NOT multiplied on a critical hit, so keep that in mind. Feats Cleave M, Great Cleave, Greater Vital Strike, Improved Critical M (slam), Improved Vital Strike, Power Attack M, Toughness, Vital Strike. Here is where it's useful: Rogue with Improved Feint and a Rapier. Environment any land. Greater Vital Strike + Mythic Vital strike on a build that hits really hard. So 18 str with normal vital strike and a greatsword is 4d6 +6. Benefit: Your Vital Strike is additionally applied to the last attack you make during your turn, not just the first.. Normal: Vital Strike only applies to the first attack you make each turn. Our five mythic feats will be Mythic Eldritch Heritage, Mythic Power Attack, Mythic Vital Strike, Mythic Improved Vital Strike, and Mythic Weapon Specialization. - Surge (Su): can expend one use of its mythic power to increase any d20 roll that he just made by rolling 1d12 and adding it to the result. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. From the Dual Strike text (emphasis mine):. For those who don't know mythic improved vital strike makes all damage you add to an attack multiplied by, in this case, greater vital strike. So we have, vital strike defines that weapon damage dice refers to the damage dice of the weapon. The feat explicitly only affects the weapon's base damage dice and does not interact bonus damage from any other special ability. No, Dual Strike does not benefit from Vital Strike. Deighton Thrane : Mar 12, 2017, 09:01 pm: There's only two cases that I consider Vital Strike to be a good feat. Prerequisite(s): Vital Strike. Mythic Vital Strike specifically states that you multiply your damage bonuses by the number of damage dice you roll. From Two-Handed Fighter, we get Shattering Strike, Overhand Chop, Weapon Training, and Greater Power Attack. ... inflict critical wounds, magic weapon (greater) A, mythic severance*, order's wrath, sending A, unholy blight. Devastator (Su) As a full-round action, a danava can make a single attack at its highest base attack bonus with its tetsubo or slam attack. In Conclusion []. Mythic Power (Su): Each day, he can expend a number of uses of mythic power equal to his mythic rank (10). Prerequisite: Vital Strike. Prerequisite(s): Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8. You can use Vital Strike with spellstrike method #1. You are viewing the legacy Pathfinder Reference Document website. Benefit(s) : Whenever you use Vital Strike , Improved Vital Strike , or Greater Vital Strike , multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit ) by the number of weapon damage dice you roll for that feat. Prerequisites: Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +11, 5th mythic tier. Improved Feint is a move action, so the rogue can't use it and a full attack. It is only delivered through a weapon attack, which is the thing enhanced by Vital Strike [Mythic] If your weapon was flaming would have an enchantement on it (like Greater Magic Weapon), that would be multiplied by Vital Strike [Mythic]. Languages Common. Pathfinder Adventure, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber . A prepared combat feat can be activated as a free action and its effect lasts until combat ends. Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Greater Vital Strike: Quadruple weapon damage. A new Mythic worksheet has been added to increase support for the awesome (and free!) Devastating Strike allows me to add +2 damage to my Vital Strike per additional set of weapon damage that I deal, so +2 with Vital Strike or +4 with Improved Vital Strike. This attack counts as a Vital Strike despite not using an attack action. Pathfinder Adventure Path, Rulebook Subscriber . That in mind your turns Reference Document website the one for this limit, this feat severely... Damage dice refers to the damage dice ( dont have the exact wording on hand on. No, Dual Strike text ( emphasis mine ): Case Subscriber it and a full attack 2020... 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