Spending a swift action each round, you can imbue your weapons with a fraction of your power. So playing a Fighter, got to Mythic 1 then to 6th level to pick up Vital Strike, and using the Wide Sweep scythe. Pathfinder: Kingmaker. Its really good on a Sword Saint wielding a large bastard sword (or a greataxe). Vital Strike, when and why to take it? Prerequisites: Power Attack, Intimidate 6 ranks Benefits: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent. She already has +3from WIS which is enough and it helps to hit with True Judgment because it adds WIS modifier to attack roll. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16.. 1d10 becomes 2d6 ( becomes 2d8 becomes 3d6) as per the official damage chart in the rules FAQ. Cluster Shots does that. It does the damage of two attacks, but it is still only one attack. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Have they made mention of making Vital Strike available to Ranged Attacks in any release notes that I have just missed or are we still melee only? Using CotW and Harrim as warpriest, the Weapon of the Chosen line + Vital Strike line + Power attack w/Furious Focus means he rarely misses after a reroll and kicks out large damage after dwarf-waddling to an enemy. Vital Strike is a singular attack. Feats can give your character various bonus or allow them to perform all sorts of actions. The issue with Paladins and Barbarians is that they are kind of feat starved and the latter has pounce which is really the only reason why Amiri isn't taking it despite having a sword. Improved Vital Strike is a feat in Pathfinder: Kingmaker.. I hope it will be changed to work with ranged attacks too. Español - Latinoamérica (Spanish - Latin America), http://aonprd.com/FeatDisplay.aspx?ItemName=Vital%20Strike. Its also okay for two-handed fighter rand slayer builds since they have a ton of feats anyways and three vital strike feats won't break the bank for them, especially if you want someone to use those oversized bastard swords on another character besides Amiri. Should enable Vital Strike to combine with many other standard action special attacks as well as a mounted charge under certain circumstances. For the purposes of making this build as simple and as effective as possible, we will add all our additional points to STR to get more bonuses to damage and attack rolls. I mean... it's twice the standard damage but then you only get one attack. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Prof. Mar 24 @ 10:59am Maxing out a Vital Strike build Hello, I've been experimenting with a Vital strike build just for fun, to see if it could become viable (and because big chunks of dice rolled at once is FUN!). The vital strike is basically "for fun", since you only have a 19-20 crit range the likelihood that your vital strike is actually better than using the readied cheese (or just attacking normally) is basically nonexistent. First target took 4d4+18 damage for 25, second took 2d4+18 for ... 25, and third target took 2d4+18 for 23. Arcane Strike is a Feat in Pathfinder: Kingmaker. I can also see it being an option for specific Bloodrager builds since they do get some bonus feats and have ways to increase their damage dice naturally. 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